![]() 3, which added the possibility to go back to previous screens – making horizontal movement complete – and to fly, thanks to the power of the Racoon Suit – thus also developing vertical movement through the stages. The evolution then came with Super Mario Bros. That is, all the elements present in the game are there for the same reason: to extend the possibilities of gameplay. And the music follows the rhythm of these actions. Coins encourage exploration, creating opportunities to reach places that would never be considered without them, and reward their collection with one life. Pipes accustom the player to this essential mechanic while serving as secret shortcuts. The initial goomba introduces the player to the urgency of jumping. All of their elements have the purpose of driving the player to the final flag. ’ stages are excellent examples in this regard. In other words, each new title doesn’t intend to be more complicated than the previous one but tries to expand, in an innovative way, the use of its primary mechanics. After all, a Mario game, above all else, needs to be intuitive. And the developers also rarely aim with each game to make the gameplay more complex. ![]() ![]() Mario games rarely boast a deep storyline: the Italian plumber always has to save Princess Peach, who was abducted by Bowser. 2, however, is the collection of coins, which is a poor decision that goes against the intricate level design that the franchise has always cherished. The current 2D titles appear to follow a different guideline, basing their design on familiar elements while highlighting their main gimmick: the Wii version, for example, focused on its multiplayer mode and was reasonably successful. ![]() 3D Mario games have always excelled at renewing themselves, making its most basic mechanics – like jumping – more interesting in the most imaginative ways possible, either by abusing and twisting gravity in Super Mario Galaxy or by prolonging the jump in Super Mario Sunshine. ![]()
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